![]() We encourage you to move the Epic folder rather than deleting it, because if you delete the folder from the Launcher install directory, you will probably lose manifest files (binary files that cannot be modified), which tell the Launcher where your game or application is installed. With all of the program data files in the install folder, no additional work is necessary. Internet cafe owners, for example, will be able to set up the Launcher once on the server machine, such that the server's install folder will be cloned to its clients. After enabling PCB Mode, the Launcher stores the program data folder inside of its install folder. To simplify their workflow, the Launcher now supports PCB Mode. Sometimes, system administrators need to run a series of complicated steps to mirror the program data folder onto client machines. ![]() Often, if an office, academic, or Internet cafe administrator installs the Launcher and Unreal Engine on a server without mirroring the program data to client machines, they will encounter installation issues, including a client's inability to find game installs and re-installs of applications. On Windows, the Launcher typically stores manifest, dynamic, and temporary files in the system's ProgramData folder (for example, %programdata%\Epic or C:\ProgramData\Epic). At this time, these features are only supported on the Windows operating system.
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